Careers

Great opportunities for the right people!

Software Engineer

JOB LOCATION:

3196 Kraft Ave. SE • Grand Rapids MI 49512

JOB DUTIES: Develop and engineer a sophisticated, multi-platform 3D rendering software program for interior design applications, integrating real-time and photorealistic rendering pipelines, material processing, and cross-engine synchronization to deliver accurate, high-performance visualizations across multiple platforms.

Design and optimize a hyper-realistic rendering software engine involving advanced texture workflows, ensuring consistent integration across different materials and rendering conditions (e.g., metallic edges) applying software engineering practices and methodologies.

Implement custom GLSL/HLSL shaders for hyper realistic materials as part of a WebGL/OpenGL real time rendering pipeline.

Engineer and maintain integrations with complementary software systems such as AutoCAD and 3ds Max SDKs to enable accurate CAD/BIM model ingestion into the company’s visualization software.

Profile and optimize CPU/GPU frame time, identifying bottlenecks such as draw-call overhead, overdraw, state changes, and shader cost; apply batching/instancing and render-queue optimizations where appropriate.

Leverage and optimize GPU resources for real-time rendering, including texture/mipmap strategies, memory budgeting (VRAM awareness), and asset optimization to maintain stable performance of our software program on target hardware.

Architect and enhance next-generation 3D rendering pipelines using physically-based rendering (PBR) techniques and, where applicable, real-time ray tracing. Integrate and develop high-performance 3D rendering software solutions using Babylon.js, JOGL/OpenGL and JavaFX 3D.

Enhance legacy Java-based 3D graphics software programs ensuring top-tier performance expected from modern graphics software.

Implement concurrency and distributed rendering components using Java RMI and ObjectDB to support scalable workloads.

Collaborate with cross-functional engineering teams and clients, effectively communicating technical solutions and ensuring alignment with product goals.

JOB REQUIREMENTS:

  • Bachelor’s degree or foreign equivalent in Computer Science, Engineering, Engineering Technology or related field.
  • 4 years of Java experience in commercial software development.
  • 4 years of experience with Java multi-threading and concurrency.
  • 3 years of experience developing and optimizing 3D rendering software.
  • 3 years of experience with graphics APIs or frameworks such as Babylon.js, JOGL, OpenGL, WebGL.
  • 3 years of experience with GPU rendering concepts, including pipeline stages, depth/blending, draw calls, overdraw, and GPU resource usage.
  • 2 years of experience with GLSL, HLSL, or equivalent shader programming.
  • 2 years of experience with PBR materials and rendering workflows.
  • 2 years of experience with rendering performance profiling and debugging.
  • 1 year of experience with Java RMI and ObjectDB, or equivalent technologies.

 

SALARY: $109,138 to $112,000 with health insurance and paid time off 

APPLY: Email resume to: obudaieva@prokitchensoftware.com

Posted July 15, 2026